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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/GJqpy
Repositorysid.inpe.br/banon/2005/07.12.02.02
Last Update2005:07.11.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2005/07.12.02.02.30
Metadata Last Update2022:09.13.03.49.07 (UTC) administrator
DOI10.1109/SIBGRAPI.2005.9
Citation KeyBezerraFeijVelh:2005:ImShPi
TitleAn image-based shading pipeline for 2D animation
FormatOn-line
Year2005
Access Date2024, May 01
Number of Files1
Size961 KiB
2. Context
Author1 Bezerra, Hedlena
2 Feijó, Bruno
3 Velho, Luiz Carlos Pacheco Rodrigues
Affiliation1 PUC-RIO - Pontifícia Universidade Católica do Rio de Janeiro
2 IMPA - Instituto Nacional de Matemática Pura e Aplicada
EditorRodrigues, Maria Andréia Formico
Frery, Alejandro César
e-Mail Addresshedlena@inf.puc-rio.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 18 (SIBGRAPI)
Conference LocationNatal, RN, Brazil
Date9-12 Oct. 2005
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2005-07-12 02:02:30 :: Hedlena -> banon ::
2005-07-13 15:45:24 :: banon -> Hedlena ::
2008-07-17 14:10:59 :: Hedlena -> banon ::
2008-08-26 15:17:01 :: banon -> administrator ::
2009-08-13 20:37:46 :: administrator -> banon ::
2010-08-28 20:01:18 :: banon -> administrator ::
2022-09-13 03:49:07 :: administrator -> :: 2005
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsCel animation
non-photorealistic rendering
image-based shading
computer-assisted animation
AbstractShading for cel animation based on images is a recent research topic in computer-assisted animation. This paper proposes an image-based shading pipeline to give a 3D appearance to a 2D character by inspecting the hand-drawn image directly. The proposed method estimates normal vectors on the character's outline and interpolates them over the remaining image. The method does not limit the animator's creative process and requires minimal user intervention. The resulting shading pipeline can be easily applied to photorealistic and non-photorealistic 2D cel animation. In the proposed method, the animator can easily simulate environment reflections on the surface of 2D reflecting objects. As far as the authors are concerned, the proposed technique is the only one in the literature that is genuinely an image-based method for 2D animation.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2005 > An image-based shading...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > An image-based shading...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/GJqpy
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/GJqpy
Languageen
Target FilebezerraH_shading.pdf
User GroupHedlena
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46R3ED5
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.05.04.08 9
sid.inpe.br/banon/2001/03.30.15.38.24 3
sid.inpe.br/sibgrapi/2022/06.10.21.49 1
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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